VC++ 2008 e CUDA (NVIDIA)|VC++ 2008 and CUDA (NVIDIA)

Let me guess: you just wrote your new, shining CUDA application to unleash all the horsepower of your GPU and you are getting some compilation errors in Visual Studio. Some really weird errors. Something like: 1>CUDA_myfile.cu_generated.c 1>C:\Programmi\Microsoft Visual Studio 9.0\VC\INCLUDE\vadefs.h(52) : error C2059: syntax error : ‘string’ 1>C:\Programmi\Microsoft Visual Studio 9.0\VC\INCLUDE\vadefs.h(61) : error C2059: syntax error : ‘string’ 1>c:\cuda\include\vector_types.h(426) : error C2059: syntax error : ‘type’ 1>c:\cuda\include\vector_types.h(427) : error C2059: syntax error : ‘type’...

November 23, 2008 · 2 min · Alessio Placitelli

Stanchi di windiff?|Tired of windiff?

Beh, se lo siete, allora è una vera fortuna che stiate seguendo questo blog. Girovagando per la rete ho scoperto questo fantastico strumento opensource, WinMerge, che ha tutte le funzioni di windiff ed in più una accattivante veste grafica. La ciliegina sulla torta? Si integra alla perfezione con TortoiseSVN: un MUST. Well, if you are, consider yourself lucky to read this blog. I was tired of windiff, and I started looking for something more interesting, which could also be integrated with my versioning control environment (TortoiseSVN)....

July 25, 2008 · 1 min · Alessio Placitelli

CryENGINE2? Nah, Excel does it better

I love experimenting: exploring the unknown (or proving the known), often just for personal knowledge. I guess that’s the reason why every wannabe game programmer tried at least once in his/her life to write a game engine from scratch. That’s not exactly the case of Peter Rakos, an expert, who wrote a 3d engine just using Microsoft Excel (and his brain). Intriguing, isn’t it? I seriously recommend you to give his article a read, trust me....

March 9, 2008 · 1 min · Alessio Placitelli

Running Subversion as a Windows Service

One thing programmers and software engineers know for sure (or at least should know) is that it doesn’t really matter how much time you spend on documenting, designing or keeping code clean: things may break and often will break. That’s a possibility that must be considered when working on an important project. Things get even worst when more than one person is working on the same stuff. Luckily, there is something we can count on to sleep peacefully: Subversion (SVN Wikipedia Page), a version control system....

February 3, 2008 · 2 min · Alessio Placitelli

Ray tracing for gaming explored by Intel

A researcher at Intel has written an article that describes how real-time ray tracing for gaming is considerably closer than you might thing thanks to technologies like Intel’s Larrabee. The article compares ray tracing and rasterization and even shows how current titles could benefit from the technique. Check it out! Read More | Digg Story

January 18, 2008 · 1 min · Alessio Placitelli