NOT Dexter's Lab

Ray tracing per i videogiochi approfondito da Intel

by on Jan.18, 2008, under Development

Un ricercatore della Intel ha scritto un interessante articolo che parla di come il raytracing in tempo reale per i videogiochi è considerevolmente più vicino di quanto si possa immaginare grazie a tecnologie come Larrabee di Intel. Questo articolo paragona il raytracing al più comune rastering ed evidenzia i benefici del primo.

Interessantissimo!

Leggi | Digg Story

:,

  • http://www.earthnomore.com Tourorist

    Can see it being adapted as a viable technique in development for the next bunch of consoles, because of their inherent nature as fixed platform environments. But as usual with PCs, the software will be slow to pickup even with hardware support in place (backwards compatibility being the usual suspect here).

  • http://www.a2p.it Alessio Placitelli

    True that: but can even be adapted to current consoles. They already have a bunch of CPUs ray tracing technique can squeeze and I think that’s another required step toward game photorealism. If you think of it, the major problem when speaking of amazing looking environments is lightning but it looks like ray tracing can handle it with little efforts. Definitely, something I need to experiment :)

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!