about 1 year ago - No comments
Let me guess: you just wrote your new, shining CUDA application to unleash all the horsepower of your GPU and you are getting some compilation errors in Visual Studio. Some really weird errors. Something like: 1>CUDA_myfile.cu_generated.c 1>C:\Programmi\Microsoft Visual Studio 9.0\VC\INCLUDE\vadefs.h(52) : error C2059: syntax error : ‘string’ 1>C:\Programmi\Microsoft Visual Studio 9.0\VC\INCLUDE\vadefs.h(61) : error C2059: syntax
about 2 years ago - No comments
Need to handle different projects/repositories using a single SVN instance and don’t know how? Need revision numbers to be project dependent? Or you just want your repository to look cleaner? This (LINK) article by Thomas Guest explains you exactly how to do all that stuff in a simple and elegant way!
about 2 years ago - No comments
I love experimenting: exploring the unknown (or proving the known), often just for personal knowledge. I guess that’s the reason why every wannabe game programmer tried at least once in his/her life to write a game engine from scratch. That’s not exactly the case of Peter Rakos, an expert, who wrote a 3d engine just
about 2 years ago - No comments
One thing programmers and software engineers know for sure (or at least should know) is that it doesn’t really matter how much time you spend on documenting, designing or keeping code clean: things may break and often will break. That’s a possibility that must be considered when working on an important project. Things get even
about 1 year ago
L’ho provato e immediatamente mi sono accorto di quanto sia efficace!! Ora non potrò farne più a meno!
Grazie per la dritta