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	<title>Comments on: Ray tracing for gaming explored by Intel</title>
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	<link>http://www.a2p.it/wordpress/lang/en/tech-stuff/development/ray-tracing-for-gaming-explored-by-intel</link>
	<description>It&#039;s Alessio Placitelli&#039;s playground</description>
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		<title>By: Alessio Placitelli</title>
		<link>http://www.a2p.it/wordpress/lang/en/tech-stuff/development/ray-tracing-for-gaming-explored-by-intel/comment-page-1/#comment-23</link>
		<dc:creator>Alessio Placitelli</dc:creator>
		<pubDate>Mon, 21 Jan 2008 08:06:27 +0000</pubDate>
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		<description>True that: but can even be adapted to current consoles. They already have a bunch of CPUs ray tracing  technique can squeeze and I think that&#039;s another required step toward game photorealism. If you think of it, the major problem when speaking of amazing looking environments is lightning but it looks like ray tracing can handle it with little efforts. Definitely, something I need to experiment :)</description>
		<content:encoded><![CDATA[<p>True that: but can even be adapted to current consoles. They already have a bunch of CPUs ray tracing  technique can squeeze and I think that&#8217;s another required step toward game photorealism. If you think of it, the major problem when speaking of amazing looking environments is lightning but it looks like ray tracing can handle it with little efforts. Definitely, something I need to experiment <img src='http://www.a2p.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tourorist</title>
		<link>http://www.a2p.it/wordpress/lang/en/tech-stuff/development/ray-tracing-for-gaming-explored-by-intel/comment-page-1/#comment-20</link>
		<dc:creator>Tourorist</dc:creator>
		<pubDate>Mon, 21 Jan 2008 07:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.a2p.it/wordpress/?p=16#comment-20</guid>
		<description>Can see it being adapted as a viable technique in development for the next bunch of consoles, because of their inherent nature as fixed platform environments. But as usual with PCs, the software will be slow to pickup even with hardware support in place (backwards compatibility being the usual suspect here).</description>
		<content:encoded><![CDATA[<p>Can see it being adapted as a viable technique in development for the next bunch of consoles, because of their inherent nature as fixed platform environments. But as usual with PCs, the software will be slow to pickup even with hardware support in place (backwards compatibility being the usual suspect here).</p>
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