Ray tracing for gaming explored by Intel
by Alessio Placitelli on Jan.18, 2008, under Development
A researcher at Intel has written an article that describes how real-time ray tracing for gaming is considerably closer than you might thing thanks to technologies like Intel’s Larrabee. The article compares ray tracing and rasterization and even shows how current titles could benefit from the technique.
Check it out!
English
January 21st, 2008 on 8:33
Can see it being adapted as a viable technique in development for the next bunch of consoles, because of their inherent nature as fixed platform environments. But as usual with PCs, the software will be slow to pickup even with hardware support in place (backwards compatibility being the usual suspect here).
January 21st, 2008 on 9:06
True that: but can even be adapted to current consoles. They already have a bunch of CPUs ray tracing technique can squeeze and I think that’s another required step toward game photorealism. If you think of it, the major problem when speaking of amazing looking environments is lightning but it looks like ray tracing can handle it with little efforts. Definitely, something I need to experiment